﻿using JyFramework;
using UnityEngine;
using GameCore.Test;
using GameCore.BaseCore;
using UnityEngine.SceneManagement;

namespace GameCore
{
    public class TestRoot : MonoBehaviour
    {
        private void Awake()
        {

        }

        private void Start()
        {
            gameObject.AddComponent<TestInput>();
        }

        private void OnEnable()
        {

        }

        private void Update()
        {

        }
    }
}